Ftl glaive beam. Lexar_ (Topic Creator) 9 years ago #11. Ftl glaive beam

 
 Lexar_ (Topic Creator) 9 years ago #11Ftl glaive beam  (with a few exceptions, like the halberd and glaive beam) Beams do damage by hitting rooms, so to max out your damage, hit as many rooms as possible

FTL: Faster Than Light. 7s, 11. The Glaive Beam itself is pretty much the only thing keeping this ship out of last place. This is definitely a lower tier ship with some strong drawbacks. Defense drones are you friend. Diplomatic Immunity - While using the Federation Cruiser, use your crew in four special blue events by sector 5. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. That said, you'll do less damage on certain ship layouts (namely rebel elites late game and auto assaults. I couldn't even FTL away! But, if you don't get that unlucky that quickly, and can begin shoring up the ships weaknesses, it becomes pretty powerful. Beams. In terms of raw damage, I believe your best bet is Ion Bomb + Ion Bomb + Glaive Beam + Hull Beam + Pre-Igniter. Capable of dishing out 12-15 damage on most ships, it can rip through one phase of the Rebel Flagship in 3 charges. Simply put, in FTL there's no substitute for quantity. At the same time, I do not want the enemy cloak to activate before my strike is finished or I will have to wait for the Glaive Beam to charge. Flak II is an end game weapon only IMO. Known to take out some ships in a single blast Deals 3 damage per. Pike Beam is a very good early weapon but becomes much less useful later in the game. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hull Laser hits systemless rooms for 2 damage per shot. Unlocking Layout C For The Stealth CruiserSlight Spoilers ahead, I couldn’t get the spoiler bracket thing working. The Glaive Beam looks exactly like the FTL Glaive beam, and this brings me unimaginable joy. Sure, they do a lot of damage, but you have to get the shields down first. Description. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. Bird of Prey is a Ship Achievement for the Stealth Cruiser. And it pairs best with Glaive/Flak II. I only really wanted to sell the fire bomb. Press your finger on a room and hold. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Get shields as soon as possible too. You also don't have free pick of all the weapons in the game, but you have to choose a combination from the limited pool that is made available in any one playthrough. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Defense Mk1 droid helps a lot, too. Toggling the Glaive correctly is more important, but it’s possible to do both with extremely good timing. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. 6 Crew Teleporter 1. FTL came out ten FUCKING YEARS AGO. with a 10 second cooldown, and deals double damage, it's so fucking powerful I've one-shot entire ships just with that beam alone, and even killed ships in less than 30 seconds. It's tricky to explain exactly why. The Glaive Beam is not that good of a weapon. Meanwhile, beams are the only weapon type that always hits. 1. Thus when at full damage its length is between the 1px of the Maul and the 80px trail of the Glaive Beam. FTL: Faster Than Light. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Full Lvl 4 shields, of course. Pike Beam: Despite being a beam it is not as effective as other which is a real disappointment. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. Wake up babe, new FTL cruiser just dropped. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. 4 Clone Bay 1. It pairs very well with flak weapons and burst lasers, but less so with other beam weapons or drones. Now all of your weapons (even the offline ones) are fully charged*. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Actually, Flak 1 with two Burst Laser II is a very good combination and much faster and more reliable compared to using the other weapons to assist the Glaive Beam. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. With one shield active, it will do 2 damage per room, because 3-1=2. Therefore, make sure that your beams have other weapons that can take down shields easily, whether they be missiles, bombs or lasers. Cause the rebel defenders do not accept. The Voulge Beam, which stands above the Glaive beam, doing 4 damage per room hit. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. FTL: Faster Than Light >. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. It took like 7 drone parts but the defence drone finally missed. 9 Artillery Beam 1. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. payload removes systems with good breach chance, very good and fun. Halituis Amaricanous [author] Dec 27, 2022 @ 5:29pm @Lennybolt7 are they no able to use them? Halberd beam is my favorite weapon. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. a defense II will target lasers, which you can absorb/dodge, and in doing so sometimes be too busy to counter the real threat. Level 2 hack takes down 3, and level 3 hack takes down 4. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. 72K subscribers in the ftlgame community. Glaive beam needs too much power and you might run into trouble against higher shield enemies, where you lack the weaponry or power bars to break through the shield. My glaive beam seems to be unable to hit certain ships. Pike is only better if you can hit 6 rooms or more, and very few ships actually let you do that. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. It's a powerhouse, sure, but it doesn't have good synergy like ion weapons, and it's not efficient like the BLII or Flak I. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. Is Glaive beam good FTL. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. One Glaive Beam. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. I'm wondering how to make these work. LocalSlasher. Aim the powered ones, unpause for a bit to let them shoot, pause. 7 Anti-Bio Beam 3. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. If you can get a hacking or a mind control system, I would say ditch the Glaive altogether and go with the Flak and Laser weapons. The best weapon in FTL in my opinion at this time is the Ion Blast 2 in combination with in order the Halberd Beam Glaive Beam Burst Laser 2. 0 to 0. . Ba-dum tss. FTL: Faster Than Light. Quests are started in some of these events. The unpowered ones should now drop to only like 98% charge, so. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. A Halberd beam or Glaive beam will help here as well. Plus, it lacks that weapon's strengths. The Flagship should die a second later, since 2 well placed Halberd hits vs 0 shields should be enough to instakill it. It's Engi A. Showing 1 - 10 of 10 comments. Shields are usually more important than a pre-igniter or powerful weapon. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. I've tried focusing engines and the cockpit, but with the miss rates I get I'm better off shutting off shields and dying, not even worth the effort. Glaive Beam with fully trained crew, Artillery Beam at system level 4). On a journey to unlock all the ships, I won on "Easy" mode (you know it's hard mode) with the Stealth B Layout ship. Besides, at later stages 5 shots will tend to miss a lot. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Glaive Beam still hits for 3. With 10 ships available in FTL and each having various sub layouts. Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. 40. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. The Glaive is just faster and that means everything. Phase 3 was scary by the time I had the super shield down I was in pretty rough shape. Stage 1: hack shields, have both beams powered up, and 1 shot it. There are also distress signals that may come from different systems. Example : Enemy has 1 shield. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. as for combos, whatever costs little energy and lets you break shields and deal damage. Crewmembers may belong to different distinct races. Each ship starts with some crew on-board, and the rest can be hired or bought, or rewarded in different events. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. Random events are initiated by jumping to another system. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. I have a point to add. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. Mind control is cheaper (because you probably won't upgrade beyond level 1, like you would with hacking) and it. 420 votes, 18 comments. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. You have to endure and explore 7 sectors. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. The fire beam is extremely fun to use, but you need to have a strong build for taking out shields to make it viable. Each laser shot temporarily removes a shield layer. I once had that combo with a pre-igniter. I'm wondering how to make these work. Move your finger in the direction you want the beam to go. If you don't, though, then over time the two Flak I are definitely more useful. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. View source. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. eventually,) but wow, that. " 1. CryptoEvery shield bubble reduces beam damage by 1 point. Basically, you got really lucky stumbling into a pre-igniter with a Glaive already. All laser shots deplete a single shield layer, but some (Heavy or. Valheim Genshin. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. More forgiving play is doing a regular toggle for both. Archive of the hilariously bad ship strategies previously found on the FTL wiki. The grid layout of the ship prohibits 5 rooms being any closer together. SO after i figure that out ill do as you said. Jump, and immediately pause. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. 7 Cloaking 1. VICTORY IN HARD MODE. Sorry haha, I spent all my money earlier on Glaive Beams, a Hull Repair Drone and a Weapon Pre-Igniter, which adds up to quite a lot. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Beam length: 80 (1. The engines must have power for the FTL to engage. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Petralicious. 3 Shields and up Go to every store you can find and buy either a Glaive Beam(Broken), any other beam that has shield pierce 2+, or a Burst Laser 2 for your. Still a useful weapon. Lasers can only be shot down by Mark II Defense Drones. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. Targeting with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is <=20 seconds, e. Unfixable thing with beam. Level 3 can take down 4. 3 Medbay 1. The shield piercing attribute of beams also means this ship can hold its own until enemies obtain level 3 or 4 shields. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Selling Glaive Beams for just one-twenty scrap. Depower a weapon (or however many needed), and power the unpowered one (s). While it's a ♥♥♥♥♥ to get started with, starting off with a Cloaking Device and the Glaive Beam is very nice. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge chance goes up. I found that. It makes the burst III and glaive beam much more usable. But again, Glaive Beam is situational and does not deserve to be your priority. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. 4 glaive beams won't go through 3 or more shields. eventually,) but wow, that. FTL: Faster Than Light. 74K subscribers in the ftlgame community. See more posts like this in r/ftlgame. Keep in mind that the glaive beam pierces level two shields, so against level 5 shields (the highest in the game), you would only need 3 shots to hit to use it. Reply More posts you may like. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. As long as the enemy ship doesn't have a defense drone, you can launch a hacking probe at the enemy shields. This is good because it allows for things like double glaive beam. And the Glaive integrates far better with the rest of the game. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. The flagship went from max HP to zero instantly, and I don't think I took any damage in the meantime on account of cloaking and three layers of shielding. May 24, 2014 @ 11:05pm 120 scrap is a lot in hard mode, especially early on. There are a lot of different types of weapons in the game. This can't be dodged. This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. Reward! r/ftlgame. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. Top. Part 1. Cooldown Module [3] . Friendly crew cannot be teleported to or from an enemy ship. Categories. Anyway just checking on how beam weapons work. 73K subscribers in the ftlgame community. Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. The layout is wrong. Crew Teleporters, hacking and boarding drones ignore shields entirely. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). FTL: Faster Than Light. The thing about it that kills me is that you lose a system slot. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Defense drones, cloaking, defensive hacking and high shields and engines. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. I'm wondering how to make these work. I also got level 3 cloaking, level 4 shields, and 2 defense drones. If you let go, you'll have to click on the beam again in order to re-locate it. Definitely Hull. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. Hacking and beams. The Hull Beam is a weak weapon typically. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. Sure, it does a phenomenal amount of damage once it spins up, but what are you doing in the meantime? Usually, getting shot at. ftl instead of. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. =====PREVIEW 2=====-Buffed Union shields from 1. Until you show up, yelling "Prepared to be boarded!" So we're sorry you died for the sake of our kit. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Level 2 can take down 3. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. One-shot beam setups. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. 5 Glaive Beam 3. ) Double Glaive is fun if you can make it work. piloting, shields, and missile artillery) Glaive beam is one of the best weapons in the game. There is already a Buzzard-class frigate in the Kadur Remnant mod. FTL: Faster Than Light Wiki is a FANDOM Games Community. #10. But, it is amazing that at times it can even destroy opponent's ship in a single shot. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. They do damage to the Zoltan Shields as they travel along their path. I. Federation A and B are typically overrated on ship tier lists in my opinion. Rock crew will also help here. The Endless Loot ship gear prefixes alter certain stats of an item for the good or worse, resulting in a broad variety of gear. Also I have as of yet to run into 2 glaive beams in any one game, so those seem pretty rare to me, though flak guns are fairly common weapon type to run into. Still a useful weapon. 50cal) bullets. Do not underestimate the mini-beam, which the Stealth ship starts with. 8 Mind Control 1. And tbh one-shoting an enemy with a glaive beam is the most satisfying thing you could have. Firebomb is, without question, the best weapon in the game, because the AI handles fire so poorly. So many screenshots of failed runs here have overly slow weapons without system support (e. FTL: Faster Than Light. and technically the Glaive Beam. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Switching out the Glaive for the Mini Beam - if the latter were purchaseable - would be very likely to be a huge mistake on Stealth B, for example. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. This guide discusses successful and unsuccessful playstyles, specific ship strengths and weaknesses, route planning, resource management, and battle tactics in FTL: Advanced Edition. 71K subscribers in the ftlgame community. I plan to use a level 2 hack on the enemy shields and then just hit with everything. They also won't shoot an unpowered drone. Distraction Buoys are simply a worse version of the Scrap Arm, basically. My first game on Advanced Edition, I had a Flak II and Glaive Beam, and then the Flagship hacked my weapons. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. I'm wondering how to make these work. BL2 is the best individual weapon as far as power needed vs. Flak or lasers also work. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). Reply VerkyTheTurky •Chain Ion is too slow to be good. nope. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. 2 Ion Bombs hitting in the same time - completely disable Flagship shields and keep them disabled for 25 seconds from the moment such dual hit happened. Each ship can carry a maximum of eight crewmembers. I'm turning Big Iron into an FTL song and comic! We are halfway through. Personal preference more than anything- if im gonna build a loadout around a beam id rather do it with the glaive, and if I need extra damage the pike is cheaper Eat your heart out, Flakkening! Experience the Glaivening. Now all of your weapons (even the offline ones) are fully charged*. FTL: Faster Than Light. Other excellent mods are pre-igniter (with flak2 + glaive, this makes all stages of the. Look at what I can buy and what I've already got ScreenshotStarted my first game as Zoltan cruiser. - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition. Changes description and texture of Lasercaster to Glaive Beam from FTL:Faster Than Light. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. Combined with a Rock boarding party (since they don't burn) you can take on practically any enemy with one bomb. That's not really the Glaive, since you also need high defense to make it work (or that pre-igniter). Discussions Rules and GuidelinesI'm wondering how to make these work. The Gatling Laser, which fires even faster than a Vulcan once charged. Like any projectile weapon, lasers can miss. Glaive beam will cut through two shields. FTL is a video game streamed on Twitch by Matt Colville. parcollet with TinkercadWhen I went through the process a little over a year ago, I used the slipstream mod manager (at least I'm pretty sure that's the most up to date link. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. Pause. They work worst with long cooldown weapons that take the shipdown with huge burst. They are still very useful and can be deadly in the right hands. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. With only level 2 engines your cloak evasion isn't perfect, and you still have a 20% chance of being hit by. This is instant death to anything. I feel like this is comparable to the glaive beam, minus the damage. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. Don't sell long-range scanners until late in the game. I. 24, 2016 00:38:40. Beams are the only weapons that never miss. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. 3. Full Lvl 4 shields, of course. It beat the flagship. Or the Glaive can even be used to support boarding by firing at a med/clone bay. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. ) Double Glaive is fun if you can make it work. 2 seconds-Increased cooldown of Ion Flooder by 0. The reason I use a beam weapon is because IT NEVER MISSES. Edit. Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots) Heavy Laser MK II Hermes missile Small Bomb Halberd beam Chain Laser Ion Charger Decent: Pegasus missile Ion Bomb Glaive Beam* Hull laser I Ion blast Burst Laser MK I Swarm Charge laser (2 shots) Mediocre: Burst Laser MK III Bio-beam. Open menu Open navigation Go to Reddit Home. . If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. After numerous upgrades, I encountered the prototype flagship. Not a single one of your Scrap is used elsewhere until then. -25% cooldown. Another big upside is you rarely ever take damage, 2 pike beam hits to kill almost everything up to 2 shields. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. It also assumes you are familiar with the basic terms and play of FTL,. Keep defending from the superweapon and firing at the shields. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Beams do damage when they enter rooms. the DSR 1 sniper rifle, which fires 12,7mm (0. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I think my favourite personal achievement in this game was managing to fund and run a fully-armed and operational Glaive Beam, which trivialised any ship that turned up in the most delightful way. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. I don't like having to wait 50 Seconds early on in the game, and I feel like I can use…I'm wondering how to make these work. That would have been fatal. The other problem is its long cooldown, it works decently enough with a Hallberd or Glaive Beam but other weapons such as Heavy Laser will stay fully charged for. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Pointers: 1. Hull is better. . add a combat or fire beam or just a beam1 drone, and. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. There is one tip that will extend your mileage with Stealth B significantly: Get Cloaking Lv3 first thing. Their purpose is to get yo extra scrap. 72K subscribers in the ftlgame community. 1 Shields 1. Can't use anything else. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. Finally with 3 or more shields active, it will do no damage because 3-3=0. Most of the 'lower-tier' lasers are no more 'objectively' worse than the beams are. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. 12 Weapon Control 1. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol.